so just to put this out there for the Flak vs PD in 2023. I sometimes dipped in hangars, too. With 75 accuracy and 50 tracking against Scout Wings that have 60 evasion, that's (2. This makes it a fighter counter because fighters have higher evasion and shields, but no armor PD has lower tracking and a bonus to both armor penetration and armor damage. Afaik everyone came to the same result there - line computer beats every other computer, giga wins in arty vs arty, tl wins in line vs line, and aside from line computer (assuming you don’t have unreliable special components like precog or enigmatic), range and tracking is otherwise king due to accuracy cap on to hit chance. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. PD vs missiles Flak vs strike craft is the idea, but either will do in a pinch against non-optimal targets (ya know, if they weren't both pretty bad at their jobs). Flak has additional range (40 - 8), so it gives you 5x as much interception potential. Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаIm aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. True?The Flak Cannon is a medium ballistic point defense weapon that does area-of-effect fragmentation damage. Flak actually has better DPS VS shields than PD. True?A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. NMCs have more Evasion, which may make them less juicy of targets than SWMs for occupying PD, and two S-slots would output 10 NMCs over the same 4. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. The methodology was quite simple – ensure that costs of participating fleets are equal, end-game tier 5 tech, mixed weapons/defenses (in most cases, when testing. Excellent work confirming that pd is bugged. 9 for THE META. 3. Pd does more damage but has no tracking. 7. more point defense, less hangars. In my personal opinion, it would fit Stellaris, an empire-building and management game, quite well because it would convey the much larger scale we are operating on. True?Ok so point defense weapon can shhot down missles. Frigates are an advanced version. The PD beams are instantaneous, not like kinetics with their flight time. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Fill up with Cruisers who can either use full WW missiles, or regular Torpedo + Missile. Yeah, I cut the dashers out entirely. • 9 mo. Plasma has -75% damage vs shields. Flak have only 6 average damage but a tracking of 70 - meaning they never miss and are the better choice. Basic fighters have 65% evasion, but basic missiles have 0% evasion. and they do it quite well. The base tech cost of t2 PD and Flak was 6000 before the rework, and Torpedoes are still 5000. if your opponents don't really use either of those weapon types then both flak and pd are mostly useless. Technically PD guns -should- do this. Flak is the best against small missiles, but it doesn't consistently take out torpedos and harpoons. The PD beams are instantaneous, not like kinetics with their flight time. This seems to line up to Missile defense (Point-defense) as well. Also if the design process going forward is streamlining things - the whole Flak-PD thing seems like a candidate for chopping down to one component that shoots missiles and strike craft. -75% against armor. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. This why we calculate eDps and run tests. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. ago. If you stick with medium gun turrets then the vast majority of the time a 2k station is going to win against a ~2k fleet of corvettes. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. The main difference is tracking Point Defense is optimal for missiles, Flak is optimal for fighter craft I've been using point defense on my corvettes and they catch most of the. Armor buffed, shields slight nerf, specialty weapons (plasma, disruptor, etc. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. literally the only statistical difference between flack and PD is that. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. " As missiles and strike craft are long-ranged, it is logical that flak and pd destroyers at mid-range will intercept them, forming a defensive "screen" and. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Flak seems to have better stats then point defense but can it still shoot down missiles well. You have to keep in mind the damage modifiers for the weapons. #4. As a fleet 3. There are currently. . Torpedos and missiles have good tracking so they are a general exception, they are countered primarily by PD and strike craft, secondary by Flak and sometimes shields (missiles only). and they do it quite well. And besides that a Mix of Kinetic and Energy Artillery. Math involved: I've seen Stellaris fleets cross solar systems (early game) in two months time, and that gets faster as the game progresses. Finally, don't despair. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. PD simply cant keep up in a target rich environment unless they are stacking PD, and in that case they are neglecting other weapons to do so. Are extremely powerful vs AI. Once the Flak guns are done destroying Strike Craft, they turn and also help shoot down missiles. In evenly matched pure Corvette fights with tech 1, hard missile is actually the riskiest build; it loses brutally to PD corvettes, and doesn't even beat gunship corvettes if they run 2 armor/1 shield. Missiles start with 0 Evasion and end with 40. 129. hull: 15. s. Based on that, Flak would always be better than PD, unless shooting at Whirlwind missiles where the slightly higher DPS of PD. I have 50 destroyers fitted with flak turrets and that is my fleet’s. IIRC there is currently a bug where one of the computers uses median weapons range instead of longest weapons range, which would cause ships with f. Flak and Point Defense do the same damage and are equally decent for general damage. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. And especially with the prevalence of builds that use P-slots over S-slot direct-fire weapons (i. With a fleet fitted like this in proper numbers (I went with 20 arty. Note the 5 armor. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. And that’s a lot more labor-intensive with the new intel system. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets whose evasion capabilities significantly exceed Point Defense's abilities to track. Sillez_zockt. I have had a great deal of success with 2-3 carrier battleships, 3-4 artillery spinal mount battleships, ~7 torpedo cruisers with missiles (lot hardier than frigates), 12-15 PD destroyers with 3:1 focus on sentinel and not flak, and spam filled corvette gun shipsWhats the best way to deal with them now? Finally got into a game and had one awaken. and they do it quite well. Swapping the Flak from above for PD changed the losses to an average. but they don't. Originally posted by OldEnt: Ships have evasion, starbases do not. PD starts with 10 Tracking and ends with 30. . In a comparison of equal fleet sizes its hard to compare a mixed fleet vs pure fleets. Example for 160 fleet cap. Flak [With fighters maybe?] and kinetic batteries. But how does the Flak do damage? Is it one. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. If you get cruisers before an enemy, you get a free war. On battleships, late in the game. 9 vs. Your PD isn’t bringing down his shields, but his flak in high numbers is tearing through yours. Assuming Gigastructure is the only gameplay changing mod you have, Attack Moon, Behemoth Planetcrat and Stellar Systemcraft are all extremely. . All other stats pretty much identical across all 3 weapon tiers for PD/Flack Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. Flak is useful against close range strike craft. And despite being tailored for shooting strike craft, flak will also shoot at missiles if they come in range. if only one or the other is present, flak is probably better since it's higher tier technology, but it can. Hardest possible counter for corvettes is destroyer with maxed tracking + targeting computer + Neutron Torpedo. Sep 25, 2013 652 375. You either have enough of them to completely suppress the enemy Missile/Strike Craft presence, or you don't and they do hardly anything. 2 changes affected balance. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Comparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942. It's very effective. Your PD isn’t bringing down his shields, but his flak in high numbers is tearing through yours. AI after 20x repeatables? Disruptors ignore repeated armor upgrades but you still got that worthless strikecraft there that won't survive PD and still has to go through armor. I lost all my bigger ships. Oct 16, 2018; Add bookmark #20. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. The problem with Autocannons being used in a PD/Flak role is that GW/SC/PD/Flak are all dealing with theoretically much higher levels of Evasion and Tracking (GW and SC are. Sure, flaks do have a higher range and a significantly higher damage, but 20 range for a large slot weapon seems quite awful for offensive purposes. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. See full list on gametaco. That doesn't matter if you aren't offering any other PD targets, of course, but what does matter is that their evasion is so low that even basic flak (50 tracking) will never miss due to evasion, while even Scout Wings are agile enough to knock flak's effective accuracy from 75% down to 65%, a 13. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. This is due to repeatable considerations, repeating energy+kinetic provides boost to both means of anti air weapons while strike crafts and missiles don’t have anything to boost their survivability and getting in each other’s way in. Pretty sure flak is better. Flak actually has better DPS VS shields than PD. With how much more dangerous missiles, torpedoes, and strike craft have become with the next update. but they don't. There's no in between. They arn't similar enough to be helpful Espessialy when it's clear when the pressumed role of a flak battery on earth, repelling enemy aircraft (or strike craft if you will), means little in. Range in Stellaris is only really relevant if you have enough alpha strike damage to cause casualties before your enemy gets to fire (or if your range is too short and your guns keep retargeting as ships wander around in battle, which is why Autocannons are hot garbage). You would see very few survivors among corvettes. Still learning combat and I thought I had decent missile defense. There was also fairly vague statement to the effect that. build ships. 8 (3. 8 seconds later. ago. Meewec Jan 5, 2020 @ 12:05am. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. H-slot is a fair replacement for Flak; PD does okay vs. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. PD is slightly harder hitting, Flak can reach a higher Tracking. The results of each action are based around. Having pickets reduces starbases damage to near 0, and if you fight someone running missiles you slam dunk them. With tier 5 armor you can get to 90% armor easy. Then you have perfect weapon synergy with all-shield piercing, greatly trimmed down repeatables, massive bonus damage against large. #1. 16 Badges. Apr 2, 2021; Add bookmark #18 CrazyJ said: the issue is that you guys are going wildly off topic and hijacking a thread about a problem in a sci fi game with an argument about something that is at best tangentially. . There was also fairly vague statement to the effect that. . PD vs Flak Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as. 00 hit. GW/SC/PD/Flak Wonk. 0 average damage every 0. The only time when PD is has enough tracking to be effective against Strike Craft is with. As the Contingency goes on and gains territory, there are several events to help take the pressure off. Missiles could remain strong while they had ammo and empasis of the balancing could more be put on strike craft vs PD/flak (nad larger missile hulls that couldnhave more ammo yet be less spammable than corvettes)Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if enemy uses both missiles and fighters?So i think that extra tracking would make it more viable vs things like corvettes etc than point defense would be. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. 10. Once you break through shields it's practically useless though. Ok so point defense weapon can shhot down missles. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. the swarm missle are supposed to saturate PD and flak but they dotn shot fast enough and lack range and are limited to M size slot. Or if you unlock them even mid war it can turn the tides. Get plasma weapons or tachyon lances - the latter of which being the best weapon in the game without even needing armour penetration. Missile Defense. True?Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Apr 19, 2023. Computer/Position: Rear Support. This is atop the fact they render all PD useless. So it's looking to me like unless my. 3. There's no in between. Flak deals less damage but has more tracking,. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. PD is energy so weak against shields. The fighters render missiles totally useless and unlike PD can damage craft. 25 days to defeat them, with each kill reducing incoming damage by 10%. 0. Moongduri • 10 mo. 2) PD deals more damage but has less tracking, which is better for shooting down missiles that have low evasion. I don't pay attention to the names of anything that isn't top tier. So, the PD does neglible damage at low hit chance more than once a second. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Afaik everyone came to the same result there - line computer beats every other computer, giga wins in arty vs arty, tl wins in line vs line, and aside from line computer (assuming you don’t have unreliable special components like precog or enigmatic), range and tracking is otherwise king due to accuracy cap on to hit chance. This won't really slow down enemy strikecraft too much - they'll still kill you in 2 hits on average- but flak batteries have -75% vs armor, giving you a fair amount of extra health against PD. 01 flak is much better than PD as a general purpose ship vs ship weapon; the tracking advantage on flak ensures this. PD, Flak, missiles and hangars to rush in, the same way you described it. Thanks. Defender of the Galaxy does nothing against awakened empires. . PD has 0. Same reason as above. Flak prioritizes missiles and strike craft over other ships, but can also hit other ships when necessary. But it cost minor artifacts. Frigates before proton/neutron are countered by PD, and after those they become worthless due AI bug. In fleet vs Fleet, they can be shot down pretty easily by PD and especially flak. There was also fairly vague statement to the effect that. I've been testing the effectiveness of different weapons and ship types for 1. Given a FP advantage, they tend to beat t1 pd fleets; not easily, but they do, while Fusion missiles lose. Proton launchers are not torpedos, they are energy weapons and are not affected by any kind of point defence. Go to Stellaris r/Stellaris. These would pierce the shields and damage the armor, but because it is only one missile, it will likely get shot down by PD defenses anyways. even when the fighters are out of range but the missiles arent the PD is kinda locked on the fighters and will happily watch you nuke a large. . flak is supposed to prioritize strikecraft and PD prioritizes missiles. As to ship builds, here i have to agree, it. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. There was also fairly vague statement to the effect that. After gaining flak batteries any other form of PD becomes obsolete. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. 48 shots per Cooldown phase to a single effective shot, it’s basically a 24% net Accuracy shot, leading to 0. Reply. Shields damage, on top of being useful versus Strike Craft, sounds like a totally warped situation. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Point Defense is optimal for missiles, Flak is optimal for fighter craft. Flak and point defense are pretty much the same. Stellaris. PD/Flak > missiles Common sense > missiles Prethoryn swarms uses tons of armour, unbidden uses tons of shields. It's an okay perk in your last slot, as oftentimes by the time you have seven perks and are. Which battleship build is better v. Laser, disruptor, and missiles. In Stellaris there is only ship design and fleet management. It does generally win better when punching down though, so if you're taking good fights it's not the worst idea. Stellaris' recent 3. Space Superiority Fighters. In my ship vs ship tests, ignoring PD in favor of DPS was the best strategy in an even fight. It cannot cover entire fleet. Ships do not defend themselves with point defence, they shoot any missile. 0. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. 1 giu 2016, ore 3:48 the firing speed of flak is ~2. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". The only point of carriers is to add lag to the game, other than that, no point. Well most of the time in my fights the battle is (almost) over when fighters/bombers reach the enemy fleet. Galactic Paragons is available here. Mesl •. True? เข้าสู่ระบบ ร้านค้าDoes anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Only difference is damage (1-3/1-4. Cause I tend to need to replace flak more often then pd. GW/SC/PD/Flak Wonk. And honestly, after you unlock flak, those P slots are just wasted and useless anyway, because flak is a much better mid-late PD variant that doesn't require you to use PD sections and compromise offensive power. One thing that may help you is having a clear idea on what evasion, tracking and accurancy are: Evasion is a percentage value for the ship, that represents the possibility to not get hit by enemy. Autocannons will fare much better vs a corvette thanks to damage. True? Σύνδεση ΚατάστημαFlak or PD and does Strike Craft useful ? :: Stellaris Discussioni generali. Checking AI fleet comp, and build there are 2 possibilities. Thread starter GKPecap; Start date Jul 17, 2021; Jump to latest Follow Reply. All Stellaris needs is more tech, and more importantly, more exclusive techs. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. None of the Vulcans or the 2 Flak versions are wasted. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. Sep 25, 2013 654 375. I thought to myself that the major planets (Pluto's disputed status notwithstanding) would mark the hyper-limit for. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. Basic Strike: 1-4 vs 45 total=11 shots at max damage, and 1 at any number. Also a good point to think about: any ship that can use picket computers should use PD over Flak ALWAYS because strike craft evasion isn’t that high in the first place. Mono-cruiser fleets are totally viable. the kind of opposition we are expecting. Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. and to bring some flak - otherwise their hundreds of bombers and fighters will be a far greater problem than the handful of lances, gigacannons and aritlleries they field. True?How to Beat the Scavenger Bot in Stellaris. All corvettes. Missiles don’t have evasion but strike-craft do. a L version wiht way longer range could help alleviate the problem, plus they dont have damages. There are currently two different. But Flak's greater range and accuracy are still its main advantages over PD. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. Flak Batteries are used to fend off Strike Crafts. Flak doesn't destroy missiles with the same efficiency, but it makes up for that by actually damaging the enemy ships. e. lancefighter • 5 yr. 6 average DPD (damage per day) and PD does 1. GW/SC/PD/Flak Wonk. Very n00b-unfriendly. Stellaris Point Defense vs Flak Cannons – A Complete Guide by Spezzy September 23, 2023 in Stellaris A A Weapons are equipment that may be added to warships and then used to assault,. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. There used to be a bug (might still exist) where flak would not fire at missiles if hostile fighters were in system and PD would not fire at fighters if hostile missiles were in system. Yeah, knew that lol Guardian PD also has 30 tracking and flak has 70. And PD does more DPD (2-6 vs 2-8). They work better than a 1/1 split imoThrow in Point Defense and Flak for an extra burn as you watch your firepower go from 100% to 0, whereas kinectics and lasers will have damage reduction (lasers vs shields, kinectics vs evasion). Don't stress about armor or shield tech. Note that Attack Moons are part of a mod (specifically Gigastructures). This seems to line up to Missile defense (Point-defense) as well. Reply. Stellaris: Early Game Fleet Combat Meta - PD Testing. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. As far as I can tell, the difference is essentially that PD has somewhat higher base accuracy whilst Flak has significantly better tracking. The fight is very "sharp". 5 days. The X slot Arc Emitters are great for attacking the relatively weak hulls of the FE ships while your Carriers and PD can neutralize a lot of the FE firepower. In Stellaris there are very rarely reasons to continue fighting a losing battle. Why the hell falk need so much space. PD and Flak rates as some of the best damage and yet they are some of the worst. Please note that unlike evasion PD is a hard counter, so if your enemy has any PD then first N shots are shot down and the rest are going through so increasing amount of G weapons by X% is guaranteed to increase damage dealt by more than X%; if half of your missiles are shot down than. It would be the same reason why no one uses PD or counter-missiles in EvE Online since it's 1:1. Flak and Point don't really have a difference except for the fact that Flak does a bit more damage. That seems off. . So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. True? Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Ah, didn't know it was just completely negated by any PD at all. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Flak vs Point defense Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Missile strike craft. These deal -50% damage to shields, so they are highly ineffective. But that's going to be difficult for X-slotted Battleships (perhaps one of the reasons they don't turn away?). I've been using point defense on my corvettes and they catch most of the missiles. . Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Also some anti-corvette capabilities. Mixing in swarmer missiles makes it a little bit harder for your missiles to be shot down, at the cost of some damage output. Towards the midgame you'll start leaning towards torps. Use PD, shield, and shield hardeners. PD is energy and has slightly higher base damage which is meant to make them better at taking out incoming missiles. Pd vs Flak : r/Stellaris • by Delldax Pd vs Flak I’m looking for confirmation of the difference between pd and flak. Don't bother with any other weapon type on them, they aren't worth it. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. You either have "enough Point Defense/Flak Cannons", or "Not Enough". One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Both have 0. So while the raw damage might be in favor of PD, plasma weapons are never dealing their base. Apr 29, 2019; Add bookmark #1 I’m not seeing real good explanations for the Disengagement mechanic for warships, either in threads here or on the Stellaris Wiki. Point defense. There have been no cost adjustments. Example: research_technology tech_pd_tracking_1 would research the “Active Countermeasures” Technology. if only one or the other is present, flak is probably better since it's higher tier technology, but it can be risky to replace all PD with flak if you run into someone who uses both missile/torpedo weapons and strikcraft since the flak will ignore those as long as there are bombers and fighters around to shoot at. True?Carrier battleships, 2x Fighters, 1x Bomber, PD and Flak. ago. True?The late game threats - Fallen Empires, Prethoryn, Unbidden, etc. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. If they are using missiles (lol) or a lot of Strike Craft put on more PD, especially flak artillery. This is not that guide. 375. A good foundation to fiddle with numbers and composition to suit your play styles. I feel like the *best* defense against missiles should probably be, you know, anti-missile flak cannons. And they are excellent at ship killing too. There was also fairly vague statement to the effect that. . Flak guns apparently shoot down strike craft, which I could care less about since they are useless. #9. PD has 25% more max damage (but the same min damage) vs Flack - at. I'm continuing with focused discussions of issues with missiles and strike craft - in this thread, I want to look at understanding where point defense and. flak is supposed to prioritize strikecraft and PD prioritizes missiles. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. In fact; the best Corvettes early game (by a decent margin) wield flak. Don't waste your slots on PD, missiles, strike craft, different ranges of weapons - don't waste your time on any of those. if only one or the other is present, flak is probably better since it's higher tier technology, but it can be risky to replace all PD with flak if you run into someone who uses both missile/torpedo weapons and strikcraft since the flak will ignore those as long as there are bombers and fighters. 75 - (60 - 50)) = 2. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. (Also convenient when you're sending small squadrons to scoop up. but they don't. 13th has to be 2 or above. Twitch - Confused if you should be using Flak or Point Defense? Don't know what those little red hardpoints are for? Thi. but they don't.